![]() ![]() The worlds, maps, characters, units, weapons, and animations are all absolutely stunning and you can tell Triumph Studios put a lot of effort into making this 2019 title as visually impressive as possible. RELATED: 10 RTS Games That Are Perfect For Newcomers To The GenreĪge of Wonders: Planetfall is a beautiful game, to boot. There, players can craft their own empire among the stars, duking it out with Alien races or focus on environmental expansions of "peace." It's a great spin on the 4X turn-based strategy genre and offers a lot of depth and originality. Their latest adventure swaps out medieval mysticism for the cold, unforgiving reaches of Space. Rather than focus on important historical events or "accuracy," the team at Triumph Studios packs their titles full of whimsy, magic, and original characters. *I don't actually remember the exact limitations of the mod, but for this example it requires a unit with a biochemical damage channel.The Age of Wonders franchise has been around for a couple of decades now, offering a good and engaging alternative to the Civilization series. Then again there is nothing stopping you from mainly using units from your secret tech (at least I think), if that suits your strategy better. Xenoplague combined with non bio factions would have this power limited to units in the xenoplague tree*. Essentially letting him play as fungal necromancers. ![]() For example in Dastactic's Xenoplague Amaozon with growth allies, his main benefit was not in super powered bio attacks, but that he could equip almost all his units with the mod that lets you infest enemies with the chance of making them spwn a tier I xenoplague unit upon death. ![]() this is probably more pronounced in some techs than others, pure guess work but I would for example imagine a damage focused tech such as Promethean to benefit more from maximizing laser damage than say, something like Voidtech where the benefits are probably more tied to the type of units you are fielding.Īnother thing I have noticed is that the synergies oftentimes isn't about increased damage output through a specific channel, but more about a wider application of mods and their primary ability. The thing to keep in mind is that factions/secret techs are a lot more than their damage channels. ![]()
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